Digital theatre : the making and meaning of live mediated performance, US & UK 1990-2020 / Nadja Masura.
Material type:
TextSeries: Palgrave Studies in Performance and TechnologyPublisher: Cham, Switzerland : Palgrave Macmillan, [2020]Copyright date: ©2020Edition: 1st ed. 2020Description: 1 online resource (XVI, 295 p. 21 illus., 19 illus. in color.)Content type: - text
- computer
- online resource
- 303055628X
- 700.105 23
- NX180.T4 .M378 2020
| Item type | Current library | Status | Notes | Barcode | |
|---|---|---|---|---|---|
boek
|
MOBO Non-fictie -1 | Available | Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded. | 300002746 |
1. Introduction -- 2. Scenography -- 3. The Theatre Building/Place -- 4. The Actor -- 5. The Animated Actor -- 6. Costuming -- 7. Director/Dramaturg (Authority) -- 8. Writer/Audience (Authorship) -- 9. Theorizing Body/Place: The Agency of the Digital Performer and the Body as Place -- 10. Theorizing Place/Community: Issues of Access and Performativity -- 11. Conclusion: Binaries of Hope, Theorizing Theater’s Place in an Increasingly Performative Digital World.
Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded. .
Description based on print version record.
There are no comments on this title.